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iPhone OpenGL : Using gluUnProject (port) and detecting clicking on an object...

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Cylinder is not being displayed on screen...

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Random GLU error 100155: tesselation coordinate too large...

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unresolved external symbol _gluLookAt@72 referenced in function...

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Glu.unproject always return me zero...

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Finding Points on a NURB using OpenGL and GLU...

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Incorrect 3D coordinates from 2D mouse click in OpenGL?...

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Is it OK to use GLUTesselator in DirectX?...

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gluCylinder() how works OpenGL...

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Why glOrtho() works under Mac but gluOrtho2D() doesn't?...

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3d ray picking accuracy...

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View the inside of a cylinder...

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OpenGL matrix not rotating properly...

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For anyone who understands OpenGL...

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How to get a Ray from 'gluUnProject'...

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gluLookAt eyeZ not working as excpected...

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android OpenGL-Es gluProject results not accurate?...

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Android OpenGL ES 2.0 reading z-buffer for gluunproject/ or calc raycollision with near far coords...

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Converting touch screen coordinates to 3d Opengl world coordinates on iphone...

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gluLookAt trouble...

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OpenGL using gluLookat()...

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OpentTK + Glu.UnProject() on various z values doesn't give overlapping points...

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I have written a CAD program in JOGL that works great until I put in a glu quadric, then the lightin...

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texture does not map the whole nurbs surface...

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the nurbs surface does not show up in openGL...

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How to draw cubes instead quads?...

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Rotating (moving) a fixed "crank handle" in OpenGL...

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GLU NURBS rendered wrongly...

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Can I use glu with Android NDK...

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gluLookAt() makes blank screen...

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