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FFmpeg: Why the recorded video's quality is much lower than rendered in OpenGL...


c++openglffmpegglfwglm-math

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Extrude 2d vertices/vectors...


vectormeshglm-mathvertices

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Trouble Including / Using GLM library...


c++glm-math

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Getting incorrect vectors when trying to do mouse picking in OpenGL 3...


c++openglglm-mathopengl-3mouse-picking

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Does GLM use SIMD automatically? (and a question about glm performance)...


c++simdglm-math

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Weird behaivour when trying to simulate gravity...


c++simulationphysicsglm-math

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Why do I have to divide by Z?...


c++openglmatrix-multiplicationglm-math

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OpenGL how to set attribute in draw arrays...


c++openglglslglm-math

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glm rotation in ortho space...


c++openglglm-math

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Confusion about zFar and zNear plane offsets using glm::perspective...


matrixopenglgraphicsglm-math

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Problems with Glm functions...


c++glm-math

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OpenGL clips an object for no apparent reason...


c++openglglm-mathperspectivecamera

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How to fix texturing a terrain?...


c++opengltexturesglm-math

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How to create outline...


c++openglglm-math

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define map<ivec3, my_custom_class*>...


c++dictionaryoperator-overloadingglm-math

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Passing a vec3 to glm::lookAt appears to modify it...


c++openglgame-engineglm-math

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Why is the camera view matrix not changing the position of the point...


c++openglglm-math

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Artefacts when billboarding at positions just behind camera...


openglrustlinear-algebragame-developmentglm-math

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How to get world coordinates from the screen coordinates...


c++openglglm-math

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OpenGL rotate around global axis using glm::rotate...


c++openglglfwglm-math

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How I can I get the mirror reflection of a glm::mat4?...


c++openglglm-math

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Unexpected behaviour when scaling projection matrix in OpenGL...


c++openglglslglm-math

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How to read the values from a glm::mat4...


c++arraysmatrixglm-math

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Omnidirectional shadows for directional light...


c++openglglslshaderglm-math

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Why values [2][0] and [2][1] of glm::frustumLH_ZO are negated?...


c++openglglm-math

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light view matrix in stable cascaded shadow mapping...


c++mathopenglglm-mathshadow-mapping

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Why glm transform functions are applied "backwards"?...


c++matrixopenglglm-math

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Boost::Graph: how to import graphviz with custom Vertex class...


c++boostgraphvizglm-mathboost-graph

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Problem with orthographic projection in OpenGL...


c++mathopenglgame-engineglm-math

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understanding glm::perspective matrix...


graphics3dglm-math

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