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rotation calculation in GLM...


c++opengltransformationglm-math

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Blank screen when running and no errors...


c++openglglfwglm-math

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Loading a Collada (dae) model from Assimp shows incorrect normals...


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Unresolved external symbol in only a few methods (static or shared library)...


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GLM rotates objects around origin and around of the object itself...


c++openglrotationtransformglm-math

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How are glm::vec3 and glm::mat4 initialised?...


c++constructorglm-math

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When supplied with an axis and quaternion, how can I get the angle with GLM?...


c++openglrotationquaternionsglm-math

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OpenGL triangle rotates wrong...


copenglrotationglutglm-math

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How to retrieve the camera origin/position from the view projection matrix? (OpenGL)...


c++openglglm-mathprojection-matrixfrustum

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Switching Ortho to perspective for OpenGL HUD...


c++openglglm-mathvertex-shaderhud

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light shows but the cube does not appear...


c++openglglutglm-mathvao

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when I implement indices into a mesh/face, why does it return an OpenGl error?...


c++openglc++17glm-mathvertex

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OpenGL How does updating buffers affect speed...


c++openglglm-math

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Transforming Bounding Boxes referenced to an object?...


c++opengl3dglm-math

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Out of order Z-buffer in OpenGL...


c++openglsdlglm-math

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What is the right way to update "front" vector with custom "world up" vector?...


c++mathopenglcameraglm-math

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Converting mouse coordinates to OpenGL is erroneously offset...


c++openglglutprojectionglm-math

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OpenGL Rotating an object (set of cubes) around itself rather than the origin (0,0,0)...


c++openglglsltransformationglm-math

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Getting Forward Right Up Vector From Transformation Matrix...


c++glm-mathbulletphysicsbullet

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How to provide efficient collision detection and response for spherical objects and triangular terra...


c++collision-detectioncomputational-geometryglm-math

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Creating a camera to rotate a cube not working...


c++openglglfwglm-mathopengl-compat

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Get cursor position on Z = 0 plane using glm::unproject()?...


c++openglcursorglfwglm-math

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Problem rotating with quaternions in OpenGL (GLM/C++)...


c++opengl3dquaternionsglm-math

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Cross product of a vector with local y direction and another vector...


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Getting Segmentation fault while loading OBJ file...


c++openglsegmentation-faultglm-mathwavefront

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How to use key events to translate object in OpenGL?...


c++openglglutkeyboard-eventsglm-math

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Damped camera using GLM?...


c++openglglm-math

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Problems rotating multiple cubes at the same time...


c++opengltransformationglm-math

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Modern OpenGL: How to get the vector position of the cube?...


c++openglvectorpositionglm-math

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Inverted geometry gBuffer positions for perspective. Orthographic is ok?...


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