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access instancedMesh's sub-instance origin and tranform with pivot in three.js?...


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How to get instancing to work in my OpenGL program?...


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Performantly render tens of thousands of spheres of variable size/color/position in Three.js?...


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Inconsistent behavior in instance rendering with glDrawElementsInstanced, somtimes no rendering with...


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With Instancing, I am not able to change the transparency/opacity of the individual child geometries...


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Per instance UV texture mapping in Three.js InstancedBufferGeometry...


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OpenGL collision detection with instanced object...


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instancing vs bufferGeometry vs interleavedBuffer...


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Instancing millions of objects in OpenGL: improving frames-per-second...


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OpenGL instancing : how to debug missing per instance data...


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THREE.InstancedBufferGeometry and shadows...


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Instancing with OpenGL 3.3 seems very slow...


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Opengl - instanced attributes...


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Draw selected instances of VAO (glDrawArraysInstanced)...


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XNA Hardware Instancing - faces drawn in wrong order around icosphere...


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OpenGL -- Render multiple meshes, with individual transformations, at once...


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What is the most efficient method of rendering sprites in DirectX 10?...


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