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Find Area node is collided is celling, floor or wall in godot4...


game-developmentgdscript3d-modellinggodot4

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PanelContainer does not change size according to its child...


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Is It Better To Use Multiple Dictionaries or One Dictionary With Each Key Being Tied to an Array?...


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When i create a AutoLoad script i have an Invalid get Index 'runnig': (on base: 'null in...


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Why jump animation is not working in Godot 4?...


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how to convert form AABB space (get_center method) to world environment in godot 4...


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Area2D inconsistent behaviour - Not functioning in main game scene, but functions fine independently...


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in Godot how do I run logic on the GL texture ID of each rendered frame?...


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How to Loop Map with Godot Engine...


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Having an audio issue in godot where audio plays when i dont want it to...


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Quick question about Godot 4 exporting a set variable...


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Dynamic Properties Menu in Godot 4...


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Execute a side effect when declaring an expression?...


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Nonexistent function 'instance' in base 'Nil' in Godot for instancing the player...


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How to connect a list of button signals ? - Godot 4.1.1...


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How to organize multiple levels of class inheritance?...


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How do I set "StyleBoxEmpty" on buttons in Godot?...


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in gdscript how do you get the toggled function to do something when a checkbox is clicked in the go...


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Godot newbie puzzled by the hierarchy of nodes in regard to raycasting...


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I switched from Godot 3, and i don't know what export(Resource) is in Godot 4...


gdscriptgodot4

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Can't pass theme changes to children nodes...


godotgdscript

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How do I implement a nested structure in gdscript?...


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How to create and set a new script to a node during runtime?...


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create shortcut using gdscript...


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double click to open file in my program created in godot...


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Connecting from GDScript class to Node won't run function...


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How to make custom fonts visible at runtime? or How to redraw/update/restart the project in code?...


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Godot 4.0 Platformer Movement Not Working...


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I am missing a lifecycle initialization method after _ready()...


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