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How do I use GKRandomSource from Swift's Gameplaykit to shuffle questions...


swiftgameplay-kit

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What is the syntax to store a Class as a value in a Dictionary in Swift?...


swiftgamekitgameplay-kit

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`-costToNode:` Not Sent to GKGraphNode2D Subclass in GameplayKit...


iosgameplay-kit

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EXC_BAD_ACCESS when reasigning GKGridGraph...


objective-cgameplay-kit

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Why does my SCNAction sequence stop working intermittently?...


swiftscenekitgameplay-kit

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Placing SKPhysicsContact within a GKComponent...


swiftcomponentsgameplay-kitskphysicscontact

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How to update GameplayKit entities and components in a SceneKit Game...


scenekitgameplay-kit

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Initialising a set of dice - using dropValuesWithCount on a GKARC4RandomSource...


iosswiftarc4randomgameplay-kit

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Keeping SKNodes upright with GameplayKit...


sprite-kitorientationagentsgameplay-kit

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GKGraph GKGraphNode GKGridGraphNode, what's relationship for them?...


sprite-kitgameplay-kit

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Wait until property is true before continuing loop...


swiftsprite-kitgameplay-kit

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GKGridGraphNode with custom traversal cost...


swiftios9path-findinggameplay-kit

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SpriteKit Array Error SKNode.obstaclesFromNodes...


swiftsprite-kitgameplay-kit

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Can I combine GameplayKit's pathfinding features with SceneKit?...


scenekitpath-findinggameplay-kit

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"Deep-copy" of Swift dictionary with map()?...


swiftdictionaryswift2gameplay-kit

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Where to start with GKMinmaxStrategist?...


swiftswift2gameplay-kitgkminmaxstrategist

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The protocol method of GKAgentDelegate is not right in Swift?...


swiftsprite-kitios9gameplay-kit

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