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Call to main actor-isolated instance method 'run' in a synchronous non-isolated context...

sprite-kitgameplay-kitswift6

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GameplayKit + SceneKit, GKAgent rotation conversion...

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Xcode error: Semantic Issue, Property 'className' not found on object type 'GKEntity *&#...

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How do you update your UI when using a state machine...

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A pathfinding problem: how to tell water-road situation?...

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How to conform to NSCopying and implement copyWithZone in Swift 2?...

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Procedural Map Generation - SpriteKit and GameplayKit...

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How can I animate a moving GKAgent2D with a goal in Swift using Spritekit and GameplayKit?...

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GKRTree doesn't want to work at all, any other similar method?...

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How to save and load GKGameModelPlayer from Realm in Swift?...

swiftrealmgameplay-kit

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How can I use GameplayKit State Machine for sprite animation?...

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Why can't I add my component to a GKComponentSystem?...

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Deserialize subclass of GKGraphNode using NSKeyedUnarchiver...

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How to create a SKSpriteNode with Custom GKComponent?...

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GKState: Why is StateMachine == nil on delegate call?...

swiftsprite-kitgameplay-kit

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GKState: Why is self.stateMachine == nil?...

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Swift 4 - GKMinmaxStrategist Modifying Actual Game Model...

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GKAgent won't update position of SCNNodes registered as entities on teams in an ARKit/SCNScene/G...

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SpriteKit: Removing gravity from SKSpriteNode doesn't work...

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NSCopy GKGameModel doesn't copy player objects correctly...

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Leaks using GKStateMachine in GameplayKit...

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How to reset the alignment of physics bodies in SpriteKit?...

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saving the current level the user leaves off at...

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I constantly get the error 'Instance member isPaused cannot be used on type GameScene'...

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how to access entity from code - gameplay kit...

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How to add components to sprites within editor with gameplaykit...

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Can I make self.entity a non optional for certian functions in a GKComponent using swift?...

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