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How to create a portable structure to emulate 16-bit registers in C?...

cemulationportabilitygameboy

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gbz80 - IF statements...

if-statementmachine-codegameboy

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Gameboy emulation - Clarification need on CD instruction...

cpuemulationgameboy

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Gameboy Emulator pop off empty stack...

emulationgameboy

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Game Boy emulator with a full debugger?...

debuggingreverse-engineeringgameboy

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I can't read the LY register of the gameboy...

assemblyz80gameboy

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Relative Jump in GameBoy emulator isn't jumping to where it should...

c#emulationgameboy

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Emulating GameBoy's 0xCB 0x19 Instruction...

emulationgameboy

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Does the GameBoy have provisions to run in a low/lower power mode, e.g. when games are paused?...

gameboy

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Using Swift to create a Gameboy game...

iosswiftsprite-kitgameboy

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arm-thumb-elf-gcc: fork: Resource temporarily unavailable make: *** [main.o] error in Visual HAM SDK...

cgccwindows-10gameboy

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Clock timing changes on different computers...

c++c++17timingc++-chronogameboy

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Gameboy rotate instructions...

assemblycpuhardwaregameboy

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How is XOR applied when determining carry?...

bit-manipulationxorgameboy

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How can I generate a checksum for this cartridge header?...

assemblygnugnu-assemblergameboy

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Bits: Search&Replace bit sequences...

cbit-manipulationgameboy

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Game Boy: What is the purpose of instructions that don't modify anything (e.g. AND A)?...

emulationopcodez80gameboy

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Game Boy: What constitutes a "half-carry"?...

emulationz80gameboy

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Game Boy: Half-carry flag and 16-bit instructions (especially opcode 0xE8)...

assemblyembeddedemulationcpu-architecturegameboy

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How does adding and subtracting affect register states in a GameBoy?...

emulationgameboy

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Assign palettes to tiles of an image to fit within N palettes of K colors each...

graphicsdynamic-programmingcombinatoricscolor-palettegameboy

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How to decode the Nintendo logo from gameboy?...

device-emulationgameboy

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"\r" Literally Prints Carriage Return Symbol...

cprintfcarriage-returngameboygbdk

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OS-related operations and modes on ARM7TDMI(GameBoy Advance)...

assemblyoperating-systemarmgameboygame-boy-advance

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Fetching a game boy ROM image...

cconsoleemulationromgameboy

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Length of instruction LD A,(C) in gameboy ~Z80 processor...

assemblyemulationz80gameboy

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Trouble defining macros in C - Initializer element is not constant...

cmacrossavegameboygame-boy-advance

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What's the purpose of instructions for loading a register to itself?...

assemblymemoryemulationz80gameboy

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How do GPU/PPU timings work on the Gameboy?...

gpuemulationtiminggameboy

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Could anything with a Z80 processor run Gameboy games?...

intelz80gameboyretro-computingintel-8080

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