How to create a portable structure to emulate 16-bit registers in C?...
Read MoreGameboy emulation - Clarification need on CD instruction...
Read MoreGameboy Emulator pop off empty stack...
Read MoreGame Boy emulator with a full debugger?...
Read MoreI can't read the LY register of the gameboy...
Read MoreRelative Jump in GameBoy emulator isn't jumping to where it should...
Read MoreEmulating GameBoy's 0xCB 0x19 Instruction...
Read MoreDoes the GameBoy have provisions to run in a low/lower power mode, e.g. when games are paused?...
Read MoreUsing Swift to create a Gameboy game...
Read Morearm-thumb-elf-gcc: fork: Resource temporarily unavailable make: *** [main.o] error in Visual HAM SDK...
Read MoreClock timing changes on different computers...
Read MoreHow is XOR applied when determining carry?...
Read MoreHow can I generate a checksum for this cartridge header?...
Read MoreBits: Search&Replace bit sequences...
Read MoreGame Boy: What is the purpose of instructions that don't modify anything (e.g. AND A)?...
Read MoreGame Boy: What constitutes a "half-carry"?...
Read MoreGame Boy: Half-carry flag and 16-bit instructions (especially opcode 0xE8)...
Read MoreHow does adding and subtracting affect register states in a GameBoy?...
Read MoreAssign palettes to tiles of an image to fit within N palettes of K colors each...
Read MoreHow to decode the Nintendo logo from gameboy?...
Read More"\r" Literally Prints Carriage Return Symbol...
Read MoreOS-related operations and modes on ARM7TDMI(GameBoy Advance)...
Read MoreLength of instruction LD A,(C) in gameboy ~Z80 processor...
Read MoreTrouble defining macros in C - Initializer element is not constant...
Read MoreWhat's the purpose of instructions for loading a register to itself?...
Read MoreHow do GPU/PPU timings work on the Gameboy?...
Read MoreCould anything with a Z80 processor run Gameboy games?...
Read More