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Use Game Engines to develop general purpose mobile apps is it a bad pratice? Scenes vs Activities...


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Mutable Flatbuffers, Performance loss?...


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Component Based Design (C# Game Engine)...


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Call objects in a static vector c++...


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Is it bad software architecture in C++ to create a wrapper class instead of designing from scratch?...


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Trying to use TDD when unfamiliar with the domain your programming in...


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Some thoughts on SDL + Qt + OpenGL for a Game Engine...


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Game Entity Update Methods...


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Phaser rectangle strage behavior...


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How to make large 2d tilemap easier to load in Unity...


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How to get the position of all the player in Photon...


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Game development - Update method and State pattern...


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Luxe giving errors when building to windows target...


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Luxe - "Type not found : UserConfigDef" after updating...


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Try{}Catch optimization?...


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Why does player sometimes move in wrong direction when switching direction...


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How online-game clients are able to exchange data through internet so fast?...


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How does a real time browser game work?...


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libgdx coordinate system differences between rendering and touch input...


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Java Game Engine...


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Is there any modern way to do games with ActionScript?...


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Unity real time soft shadow...


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