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Java game engine for 2D RTS game in 2019...

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Why does my UI Button works in editor but not in android after being built?...

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trigger code after x amount of increments...

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Creating a FixedUpdate in Typesript...

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Is it possible to cast Unity GameObject to ScriptableObject class type?...

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Using PrimitiveBatch::DrawIndexed with ID3D11DeviceContext::DrawIndexed?...

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If it is possible to make games without coding, why code one?...

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evdev: Find the "rest" value of a gamepad axis...

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Why does my TouchPhase.Began not work like this?...

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object.hide() is not hiding the full kinetic body in Godot...

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What does transform do in Unity3D? behind the scenes...

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How to handle collisions in ECS pattern?...

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How do Razor Walls in a Grid-based 1st person "Blobber" RPG work?...

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Make Ellipse by using DirectX 11...

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OpenGL does not render objects if I use malloc() instead of stack arrays?...

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Turning a C++ Application into VR...

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Android Game - how correctly handle onPause and onResume if game runs in GLSurfaceView's video t...

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How to log a message from a string variable in Unreal Engine?...

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How to handle dynamic hierarchical entities in ECS...

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unity 3d make object follow player...

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