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Vertex Switch DX...


c++directxdirect3dvertexdirectx-9

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Direct3D9 Get D3DPRESENT_PARAMETERS From IDirect3DDevice9...


c++directxdirectx-9direct3d9

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DirectX 11 errors equivalent to DirectX 9...


c++directx-11directx-9dxgi

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How to use swizzle .rrrg in directx11 shader...


c++directx-11directx-9texture2ddxgi

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Get GDI DC from ID3D11Texture2D for drawing...


c++11gdidirectx-11directx-9texture2d

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Why is there a non-smooth reduction in intensity for attenuated light?...


hlslfragment-shaderlightingdirectx-9pixel-shader

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How to efficiently and correctly resize ID3DXFont...


c++directxdirectx-9

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Hooking/Detouring d3d9 (Present/EndScene) - Seems to call my function then crashes...


c++hookdirectx-9vtabledetours

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Linear movement stutter...


c++game-physicsdirectx-9

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How to render text in directx9 with stb_truetype?...


c++cdirectxdirectx-9

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determine area of screen covered...


c++shaderdirectx-9

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How to cut object in directx 9...


c++scrolldirectxdirectx-9

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How to compile hlsl shaders multiple times in visual studio?...


visual-studio-2017directx-11hlsldirectx-9

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DirectX9: delay between present() and actual screen update...


delaydirect3dtimingdirectx-9

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Area Light Implementation with directx9 or DX11...


directxdirectx-11directx-9directx-10managed-directx

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Visualize normals in third party application?...


nvidiadirectx-9

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Why changing the Z position of the 'camera' won't show the primitive?...


c++cameradirectxdirectx-9

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Show A D3DImage With SharpDX...


c#wpfdirectx-9intptr

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Force closed source application to use Direct3DDevice9Ex instead of non-Ex device...


c++directxdirectx-9

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What is the DirectX 11 equivalent of dev->SetRenderState(D3DRS_ALPHAREF, value);...


comparisonalphadirectx-11directx-9

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Compiling with font resource...


c++visual-studioresourcesdirectx-9

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Virtual destructor for CustomVertex in DIRECTX9...


c++visual-studio-2012directx-9vertex-buffer

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How to absolutely ensure Direct3D9 hook overlay rendering on top...


hookoverlaydirectx-9hud

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calculate look at matrix on terrain...


matrixgeometrydirectx-9

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How to implement Joystick code using in C++ using Microsoft's IDirectInputDevice8?...


c++directshowdirectx-9joystickdirectinput

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Turned off VSync but still getting 60FPS in my DirectX 9 application...


c++frame-ratedirectx-9vsync

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D3DXSaveSurfaceToFile - Random file name?...


directxdirectx-9

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HLSL - how does vertex shader's output POSITION0 affect pixel shader's texture mapping uv?...


directxhlsldirectx-9

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Is there any DirectX 11 (HLSL 5.0) equivalent to the DirectX 9 texture "string function" s...


c++directxdirectx-11hlsldirectx-9

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DirectX9 without device window...


c++handledirectx-9

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