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Easily play 24 bits .wav audio files...


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DirectSound: simple pcm playing...


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How to play the microphone audio using DirectSound or API?...


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Set audio input level using portaudio...


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playing sound with SlimDX and DirectSound (C#)...


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Can't hear Directsound unless I debug step...


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Playing a sound in DirectX Windows 8 app...


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c - Reading individual characters from a char...


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Capture Sound in C# using .Net Own libraries nothing else...


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DirectSound Wave format not being set...


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in directsound, for IDirectSoundBuffer, which method to be in charge of write position of buffer....


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How to draw a waveform of a .wav file...


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C++ - DirectSoundBuffer stop playing at specific location - no notifications...


c++streamingdirectxdirectsound

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Memory dump analysis (application hang)...


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Is DirectSound supported on Mono?...


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Two questions about DirectSoundFullDuplexCreate8...


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Exception on Resampling...


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Is it possible to transcode audio in C# using DirectSound?...


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Is DirectSound and WinMM based on WASAPI?...


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occasional new LPDIRECTSOUNDBUFFER8 bad_alloc...


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Receiving audio data from multiple sources and merging them into a wave file...


c#wavaudio-recordingnaudiodirectsound

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How to configure DirectSound's MaxSampleRate above 20000...


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DirectShow GetDuration gives wrong duration value...


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How to make my application be considered as a communication program in Windows...


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DirectSound Timing and sample-count...


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Create a sound from scratch in DirectSound...


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Should a managed class that wraps a DirectSound interface be IDisposable?...


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Is DirectSound the best audio abstraction layer for Windows?...


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What to do with NIL response for legacy filter 'Wav Dest' in Delphi 6 DSPACK program?...


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Changing wave format at runtime with NAudio...


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