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D3DCSX 11 Problems hooking up and running FFT function...

directx-11directcompute

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There can be at most 65535 Thread Groups in each dimension of a Dispatch call...

directxdirectx-11directcompute

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How to work with 8-bit char data in HLSL?...

hlsldirectcompute

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Can I avoid exposing the kernel source code in Direct Compute?...

hlslcompute-shaderdirectx-12directcompute

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Where can I find some in-depth DirectX 11 tutorials?...

c++directxdirectx-11directcompute

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Num Threads trade-off in non-parallelizable work...

gpgpuhlslcompute-shaderdirectcompute

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Compute shader best-practice/modern-style examples...

gpgpuhlslcompute-shaderdirectcompute

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Compile error when trying to access StructuredBuffer...

compute-shaderdirectcompute

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Is it possible to write to a non 4-bytes aligned address with HLSL compute shader?...

direct3dhlslcompute-shaderdirect3d11directcompute

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Warp threads not SIMD synchronous...

parallel-processinggpgpuhlslcompute-shaderdirectcompute

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DirectCompute shader (HLSL) has strange array size...

directxhlsldirectcompute

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DirectCompute optimal numthreads setup...

directxdirect3ddirectx-11compute-shaderdirectcompute

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Implementing a SpinLock in a HLSL DirectCompute shader...

directxhlslspinlockdirectcompute

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DirectCompute multithreading performance (threads and thread groups) for multidimensional array proc...

multithreadingdirectxhlsldirectcompute

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DirectCompute shader: how to get rid of warning X3205: 'round'...

directxhlsldirectcompute

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DirectCompute: How to read from a RWTexture2D<float4>?...

directxhlsldirectcompute

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Drawing lines and characters in a texture2D (DirectCompute HLSL programming)...

c++directx-11hlsldirectcompute

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Device took an unreasonable amount of time to execute its commands...

directxshaderhlsldirectcompute

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warning X3557: loop only executes for 0 iteration(s), forcing loop to unroll...

directxhlsldirectcompute

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DirectX/DirectCompute ByteAddressBuffer initialization failed...

c++gpudirectxdirectcompute

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warning X4000: use of potentially uninitialized variable...

directxhlsldirectcompute

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DirectX compute shader: how to write a function with variable array size argument?...

directxshaderhlsldirectcompute

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DirectX compute shader (HLSL): how to access individual characters in a string?...

directxhlsldirectcompute

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DirectX/DirectCompute CreateBuffer failure with error 0x80070057 (E_INVALIDARG)...

delphidirectx-11directcompute

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DirectCompute CreateBuffer fails with error 0x80070057 (E_INVALIDARG)...

c++directxdirectcompute

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reading GPU resource data by CPU...

bufferdirectxgpgpustagingdirectcompute

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HLSL Compiler omitting crucial statements...

directx-11hlsldirectcompute

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Converting a texture to a 1d array of float values using a compute shader...

c#unity-game-engineshadercompute-shaderdirectcompute

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Convert SlimDX.Direct3D11 Texture2D to .Net Bitmap...

bitmaptexture2dslimdxdirectcompute

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HLSL Get number of threadGroups and numthreads in code...

c++directxhlslcompute-shaderdirectcompute

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