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IMediaSample(DirectShow) to IDirect3DSurface9/IMFSample(MediaFoundation)...

directshowdirect3ddirect3d9ms-media-foundation

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D3D9 Alpha Blending on the surfaces...

direct3dalphablendingdirect3d9

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Direct3D app runs fine if Windows Explorer is running, slows down terribly otherwise...

c++windows-xpkioskdirect3d9

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passing direct3d shader parameters dynamically...

c++parametersshaderdirect3d9

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Can I run multiple parallel ID3DXRenderToSurface?...

direct3d9

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buffering direct3d draw operations...

2ddirect3ddirect3d9

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Why would IDirect3DDevice9::Release return S_FALSE?...

comdirectxdirect3ddirectx-9direct3d9

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Are D3D9 apps tied to exact D3DX DLL version?...

direct3ddirect3d9d3dx

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With D3D, do I need to call release before I exit my process?...

c++cdirect3ddirect3d9

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Direct3D 9 Shadow Mapping Blend Mode...

c++mapsshadowdirectx-9direct3d9

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Minimal code to create a Direct3D9 Device...

visual-c++directxdirect3ddirect3d9

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Rotate camera over centre of a model...

c++direct3d9

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Do you need to call CoInitialize() when using Direct3D9?...

comdirect3d9ogre

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What is the Xbox360's D3DRS_VIEWPORTENABLE equivalent on WinXP D3D9?...

graphicswindows-xpxbox360direct3d9

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Memory management of hDCs...

c++direct3d9

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Direct3D: efficient way to get system memory bitmap from IDirect3DSurface9 (default pool)?...

directxdirect3ddirect3d9rendertarget

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calling IDirect3D9::CreateDevice() from DllMain hangs...

directxdirect3ddirect3d9

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Does someone know of some fixed pipeline shader tutorial or samples?...

directxdirect3dshaderdirect3d9

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Release Direct3D resources left behind by forcefully terminated application...

graphicsresources3ddirect3ddirect3d9

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Drawing sprites on D3D device...

c++directxspritedirect3d9

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Enable AntiAliasing in Direct3D9 (MultiSample Render Target)...

c++directxdirect3ddirect3d9

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Direct3D Texture Post-Processing/Copying...

c++directxdirect3ddirect3d9

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Unable to use SetTransform in D3D9...

c++direct3ddirect3d9

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Drawing targetting circle in 3d application...

3ddirect3ddirect3d9

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Compiling DX 9.0c app against March09SDK => Cannot run with older DX 9.0c DLLs => Problem :)...

c++directxdirect3d9

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Can StretchRect be used with DF24 or INTZ surfaces? Can DF24 or INTZ be multisampled?...

direct3ddirect3d9depth-buffer

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