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Can I shader link the same HLSL function twice with different resource bindings?...


hlsldirect3d11

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Get the MSAA sample number inside pixelshader for OIT...


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Tutorial 2 of msdn "Direct3D Tutorial Win32 Sample"...


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Texture coordinates do not map correctly in Direct3D11 game engine...


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DirectX11 Update Dynamic Instance Buffer...


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How to access framebuffer from CPU in Direct3D 11?...


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Can't release the ID3DX11Effect pointer?...


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How to compile shader with newest Effect Framework?...


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Direct3D 11 windowless render to DIB (for use in IMediaSample upstream)...


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How do I clear only part of a depth/stencil view?...


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Can I change binding points in a compiled D3D shader?...


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DirectX11 E_INVALIDARG One or more arguments are invalid...


hlsldirect3d11

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Direct3D 11 issues in Windows 10(D3DX11_IMAGE_LOAD_INFO is removed)...


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Cannot release Direct3D buffer from swap chain for resize...


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D3D11: variable number of lights in HLSL...


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How to install D3D11 SDK Layers for Windows 10 offline...


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Extra swap chain buffer reference in ID3D11On12Device::AcquireWrappedResources()...


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What blend equation is System.Drawing.SolidBrush using?...


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The function CreateWICTextureFromFile() will not actually load a texture (Direct3D11, C++)...


c++direct3ddirect3d11

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Linker gives errors about a function that i have not used in my application at all...


c++linkerdirect3ddirect3d11

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How exactly am I supposed to use the ID3DXFont interface? (Direct3D 11, c++)...


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Lissajous figure in Direct3D...


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When to call DiscardView on RTV/DSV?...


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Can Direct2D actually work with a direct3D 11 device?...


c++direct2ddirect3d11

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I need some clarification with the concept of "Spaces" (world space, view space, projectio...


c++direct3d11

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Direct3D Desktop Duplication: How to Recover From Changing Screen Resolution?...


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D3D11 Post Shader Results in Dark Image...


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(DirectX 11) Can a single vertex buffer be bound to more than one IA input slot at a time?...


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DXGI_ERROR_DEVICE_HUNG resulting from concurrency::copy on C++ AMP...


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How do I determine the Direct3D WARP supported feature level?...


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