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How can I render text using font files on Direct3D 11?...


direct3d11

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WRL::ComPtr causes object leaks in d3d?...


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How to decompress a BC3_UNORM DDS texture format?...


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What function releases a ID3D11Texture2D?...


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CreateComputeShader returns E_INVALIDARG when using doubles...


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Release memory aquired by CreateTexture2D()?...


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Is it possible to write to a non 4-bytes aligned address with HLSL compute shader?...


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"Component not found" error when I try to load a PNG texture (Direct3D 11)...


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How to render a 2D UI on top of a 3D scene before rendering the 3D scene?...


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Does the backbuffer that a RenderTargetView points to automagically change after Present?...


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Why does XMMatrixLookAtLH result in a debug error?...


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How does D3D11 render pixels with an alpha value of 0 in the texture as transparent?...


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DX11 triangle list is not rendering at all...


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How to understand the asynchrony of CopyResource?...


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How do I create a depth stencil view?...


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Why is D2D drawing under D3D11?...


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Determining which swap chain formats are supported...


directxdirectx-11direct3ddirect3d11dxgi

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Very low framerate when using full-screen window while multiple other windows are open...


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New to Direct3D programming: 11 vs 12...


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IWICDdsDecoder fails to load Cube maps...


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How do you update the vertex buffer or constant buffer attached to a sprite to move it smoothly acro...


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How to best organize constant buffers...


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D3D11 SwapChain Buffer is NULL...


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DirectX incorrect texture...


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Does DirectX / Media Foundation have a high-performance intermediate data representation format?...


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A D3D11_USAGE_STAGING Resource cannot be shared via D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX...


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ChromaKey in DirectX...


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aligned_malloc() vs alignas() for Constant Buffers...


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D3D11 CreateSwapChainForHwnd fails with either DXGI_ERROR_INVALID_CALL or E_INVALIDARG...


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Using a DirectX c++ DLL in a C# WPF or Windows Forms Application...


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