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Preload texture to GPU memory in D3D11...

directxtexture-mappingdirect3d11

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How can I render text using font files on Direct3D 11?...

direct3d11

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WRL::ComPtr causes object leaks in d3d?...

c++comdirect3d11

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How to decompress a BC3_UNORM DDS texture format?...

c++image-compressiondirect3d11dds-format

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What function releases a ID3D11Texture2D?...

winapidirectxdirectx-11direct3ddirect3d11

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CreateComputeShader returns E_INVALIDARG when using doubles...

c++gpgpudirect3dhlsldirect3d11

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Release memory aquired by CreateTexture2D()?...

texturesdirect3ddirect3d11

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Is it possible to write to a non 4-bytes aligned address with HLSL compute shader?...

direct3dhlslcompute-shaderdirect3d11directcompute

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"Component not found" error when I try to load a PNG texture (Direct3D 11)...

c++visual-studioc++17gltfdirect3d11

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How to render a 2D UI on top of a 3D scene before rendering the 3D scene?...

directxdirectx-11direct3ddirect3d11

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Does the backbuffer that a RenderTargetView points to automagically change after Present?...

directx-11direct3ddirect3d11

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Why does XMMatrixLookAtLH result in a debug error?...

c++matrixdirectxdirectx-11direct3d11

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How does D3D11 render pixels with an alpha value of 0 in the texture as transparent?...

winapigdidirect3ddirect3d11

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DX11 triangle list is not rendering at all...

directxdirectx-11direct3ddirect3d11

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How to understand the asynchrony of CopyResource?...

direct3d11

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How do I create a depth stencil view?...

c#directx-11sharpdxdirect3d11depth-testing

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Why is D2D drawing under D3D11?...

c++direct2ddirect3d11

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Determining which swap chain formats are supported...

directxdirectx-11direct3ddirect3d11dxgi

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Very low framerate when using full-screen window while multiple other windows are open...

c++winapidirect3d11dxgi

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New to Direct3D programming: 11 vs 12...

direct3ddirect3d11direct3d12

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IWICDdsDecoder fails to load Cube maps...

texturesdirect3d11wicdds-format

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How do you update the vertex buffer or constant buffer attached to a sprite to move it smoothly acro...

c++directxsprite2d-gamesdirect3d11

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How to best organize constant buffers...

directx-11direct3ddirect3d11

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D3D11 SwapChain Buffer is NULL...

c++directxdirect3ddirect3d11

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DirectX incorrect texture...

c++winapidirect3ddirect3d11

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Does DirectX / Media Foundation have a high-performance intermediate data representation format?...

videodirectxms-media-foundationdirect3d11

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A D3D11_USAGE_STAGING Resource cannot be shared via D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX...

c++directxdirect3d11dxgi

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ChromaKey in DirectX...

c++direct2ddirect3d11dxgichromakey

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aligned_malloc() vs alignas() for Constant Buffers...

mallocdirect3d11alignas

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D3D11 CreateSwapChainForHwnd fails with either DXGI_ERROR_INVALID_CALL or E_INVALIDARG...

c++direct3d11

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