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Using depth buffer with GL_LINES...


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Using depth and color buffers with different resolutions (sub-sampled depth buffer)...


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With a 2D iPhone OpenGL ES 1.1 app, how do I get my depth buffer working for textures?...


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OpenGL point sprites with depth testing - a blending issue?...


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OpenGL ES 2.x: How to Discard Depth Buffer glDiscardFramebufferEXT?...


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Differences in the depth buffer between Android versions using OpenGL ES 1.1...


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Affect depth, or stencil buffer from inside fragment shader?...


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Workaround for transparency and depth testing in OpenGL ES?...


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True depth values using OpenGL readPixels...


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OpenGL Depth Buffer Problem...


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glReadPixels(Depth_Component) not working in Android OpenGL ES20...


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OpenGL Depth Buffer issue on Android...


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Frame Buffer Object (FBO) and Render & Depth Buffers Relation...


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How to use depth testing when rendering to an offscreen buffer then onto texture...


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Missing depth info after first mesh...


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Strange depth/blending in OpenGL drawing models...


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Android depth buffer issue: Advice for anyone experiencing problem...


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Why do you need the depth buffer?...


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How to get Z values from Z Buffer...


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How can I draw a cube with a depth buffer in OpenGL ES 2.0?...


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(iOS) OpenGL ES (2.0) Application, how to move the object in Z?...


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Drawing unobscured health bars in a Java 3D scene...


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OpenGL: Can I mask wholly transparent fragments from the depth-buffer?...


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Using depth buffer in opengl es 2.0 iphone...


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OpenGL ES depth buffer...


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Accessing 32-bit Depth Buffer from fragment shader?...


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Java OpenGL color material darkens when depth test is disabled...


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Java OpenGL saving depth buffer...


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Can StretchRect be used with DF24 or INTZ surfaces? Can DF24 or INTZ be multisampled?...


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