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how can I simplify a specific region of 3d mesh using CGAL...

c++3dcomputational-geometrymeshcgal

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Packing an irregular polygon with different sized circles...

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Convex hull of 4 points...

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is there a way to examine if an angle is a right angle programmatically?...

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What contains the beachline in Fortune's algorithm?...

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Non-euclidian distance Voronoi diagrams...

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Can one polygon be transformed into another using only parallel translation and proportional scaling...

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Convex Hull For User-Drawn Circle...

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Check If there exists a Circle...

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Minimum Quadrilaterlization of Polygons - existing algorithms?...

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OS UK Grid References in Mainland Great Britain...

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Computing parallel line in CGAL...

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How do I properly determine if user is dragging my circle wheel slider Clockwise or Counter Clockwis...

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Find probablity that circle with random center in square contains exactly K points...

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Efficient point inside rectangle boundaries search...

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Pruning before running convex hull algorithm...

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Where to study computational geometry?...

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Finding a point inside a Boost::Geometry::Polygon...

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Find all the planar surfaces in an rgbd image using depth and normal data...

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Continuous Collision Detection in 3D for Two Convex Polyhedra...

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How to convert a triangulated hole patch to a surface mesh?...

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"Point-Segment" distance: shouldn't this code use the norm instead of the norm squared...

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C++ 2D tessellation library?...

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Multiple Bounding Boxes containment detection algorithm...

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Area of Union Of Rectangles using Segment Trees...

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Find the perimeter of a subset of a near-regular grid of points...

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Given a set of points, find if there exists a convex quad from these points with no points other the...

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Is there an efficient algorithm for finding all intersections of a set of infinite lines?...

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sorting a complicated collection of 2d euclidian points in in clockwise/counterclockwise fashion to ...

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Find medial axis of a polygon using C#...

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