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Unity - using enum properties to detect objects colliding...


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Collision Detection for fast moving game object in Unity...


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Detecting an object colliding with itself - snake or rope example...


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Circle Collider 2D or Box Collider 2D...


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Differentiating between player and other objects colliders during collision detection...


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Unity: Raycast in Editor Mode does not work...


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Find every colliding object in C# and Unity3D using OnTriggerStay...


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Get the perimeter of a list of verticies...


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Unity 2D collision not stopping if other gameobject destroys...


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WheelCollider not working using Unity 5...


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Is there a way to recalculate the polygon collider at runtime? and possibly with better accuracy?...


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Unity3D: stack of thin boxes toppling despite perfect alignment...


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Unity C# TouchScript - Overlapped collider detection issue...


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optimizing a dynamic mesh for a collider...


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Detect Collision for an instantly refreshed object...


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Check if items are overlapping...


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How to change size of Polygon Collider 2D in uniform manner or evenly in Unity 3D...


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How to know in which side the collision has occured in Javascript?...


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Adding a collider that interacts only with raycasts in unity...


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