Chipmunk objects fall through floor at high velocities. Help?...
Read MoreMaking a Sprite unmovable...[Chipmunk & Cocos2D]...
Read MoreCommon lisp, CFFI, and instantiating c structs...
Read MoreAccessing instance vars and methods from a c function...
Read MoreChipmunk: How to remove shape and body?...
Read MoreProjectile hit coordinates at the apex of its path...
Read MoreHow can I store SpaceManager cpShape's in something like an array?...
Read MoreChipmunk physics: Velocity question...
Read MoreHow do you make a static sprite be a child of another sprite in cocos2D while using SpaceManager...
Read Moreiphone cocos2d sprites disappearing...
Read MoreHow to log data & type from a void pointer?...
Read MoreChipmunk conditional collision on velocity?...
Read MoreHow can I detect a permanent collision with the Chipmunk Physics engine...
Read MoreCocos2d and chipmunk how to simulate depth?...
Read MoreHow to implement moving platforms with Cocos2d, TMXTiledMaps and Chipmunk...
Read MoreHow to detect stack objects falling down...
Read Morecocos2d iphone - game architecture: physics VS. code simulated sprite behaviors...
Read Moreiphone cocos2d's chipmunk - Center of gravity...
Read MoreWhat is Chipmunk? (Apart from being a Physics Engine)...
Read MoreAccessing a property from a C method in Cocoa...
Read MoreWhat's happening to the value of my member?...
Read More