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How many times a second should CADisplayLink's displayLink be called?...

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Strange spaceManager warnings when trying to build my app? cocos2d...

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C NDK ndk-build not recognizing headers error: undefined reference to 'cpBBTreeNew'...

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Creating DampedRotarySpring in pymunk between a dynamic body and a moving static body...

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Random movement using physics, CGPoint, vectors, a little confused on the physics/math side of thing...

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Creating a circle with Chipmunk physics but radius is way too big?...

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Hooking up Chipmunk bodies to UIKit components?...

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Top-down Physics Introduction in Chipmunk...

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Chipmunk Physics' Anchorpoints and positions...

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Chipmunk / Box2D tutorials that DON'T involve cocos2d...

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Chipmunk for Cocos2D, Collision Detection - Best Practice?...

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Applying forces at different points fails to create torque in pymunk...

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Creating ellipses with the Chipmunk Physics Engine...

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Changing the shape of a pymunk/Chipmunk physics body...

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Temporary burst of speed with chipmunk...

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Collision callback problems (chipmunk + spaceManager)...

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Frame rate drops after upgrading from cocos2d 1.x to 2.x...

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Using CCSprites in Cocos2d...

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Rotate a body around its center by applying an orthogonal force to it in Chipmunk...

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Adding points to pymunk poly...

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Cocos2d Chipmunk gravity property...

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Check collision speed in Chipmunk Physics...

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options to forward declare a C typedef in obj-c @interface...

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Cocos2d + Box2d or Chipmunk...

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FFI Issues with Racket and Chipmunk...

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Implicit conversion of an Objective-C pointer is disallowed with ARC...

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chipmunk collision too soft...

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chipmunk cpVect type in method argument incompatble...

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creating a rotating space in Chipmunk...

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Ruby/Chipmunk tutorial(s)...

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