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Rotate rigidBody on its edge?...


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Use Bullet in my c++ project in Linux...


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Rotating a RigidBody around a pivot point...


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3D java collision detection with Jbullet...


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Issue applying impulse with mouse...


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is it possible to link a library compiled with c++11 to a code which needs to be compiled with c++03...


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Bullet basic project error: undefined reference to `btTypedConstraint::serialize(void*, btSerializer...


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A ball inside a sphere using Bullet...


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Incomprehensible runtime error...


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Convert screen coordinates to OpenGL coordinates...


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How to apply rotation to a body in Bullet Physics Engine?...


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How to do physics simulation in Irrlicht?...


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bullet vehicle addWheel parameters...


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Miminum distance between objects in Bullet Physics...


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Concave collision detection in Bullet...


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Mesh-mesh Bullet collision detection...


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Bullet Physics First Chance Exception When Creating New btConvexHullShape...


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Certain functions do not work in ammo.js, despite BulletPhysics documentation showing they should...


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BulletPhysics: Error LNK2001: unresolved external symbol...


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Is it possible to use a btCompoundShape as a child shape of a different btCompoundShape?...


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Bullet Physics Engine static library installation issues...


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getGravity not working?...


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Box2d setAngularVelocity do not work for high speeds...


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How fast is PhysX on GPU compared to physics engines on CPU?...


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C++ Linking static librarys to a dynamic library...


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How do you study tutorial character control with Ogre3D and Bullet physics...


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btCompoundShape added extra shape...


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Using btSoftBodyHelpers::CreateFromTriMesh with trimesh...


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