In my application, I have list view. Selecting another item in it, triggers an event:
connect(listView->selectionModel(), SIGNAL(currentChanged(const QModelIndex &, const QModelIndex &)), this, SLOT(item_changed(const QModelIndex &, const QModelIndex &)));
void MainWindow::item_changed(const QModelIndex & current, const QModelIndex & previous)
{
qDebug() << "\n" << "item_changed(), caller: " << sender()->objectName();
if (current.isValid())
{
/*
not so important code
*/
change_query(tokens.join("+"));
}
}
This calls another slot - change_query().
void MainWindow::change_query(QString newquery)
{
qDebug() << "change_query(), caller: " << sender()->objectName();
QUrl query (newquery);
frame->load(query);
connect(frame, SIGNAL(loadFinished(bool)), this, SLOT(loading_finished()));
}
And finally, when page is fully loaded, it should call loading_finished()
void MainWindow::loading_finished()
{
qDebug() << "loading_finished(), caller: " << sender()->objectName();
}
But, to my surprise, the output is:
item_changed(), caller: "SelectionModel"
change_query(), caller: "SelectionModel"
loading_finished(), caller: "frame"
item_changed(), caller: "SelectionModel"
change_query(), caller: "SelectionModel"
loading_finished(), caller: "frame"
loading_finished(), caller: "frame"
item_changed(), caller: "SelectionModel"
change_query(), caller: "SelectionModel"
loading_finished(), caller: "frame"
loading_finished(), caller: "frame"
loading_finished(), caller: "frame"
item_changed(), caller: "SelectionModel"
change_query(), caller: "SelectionModel"
loading_finished(), caller: "frame"
loading_finished(), caller: "frame"
loading_finished(), caller: "frame"
loading_finished(), caller: "frame"
As you can see, each time i change selection, another instance (?) of WebFrame is created and loaded, or page is loaded +1 time each loop. I spent last 2 hours finding out where the problem is and I don't see anything.
You should connect signals to slots only once, possible in constructor.
Oppositely, you call
connect(frame, SIGNAL(loadFinished(bool)), this, SLOT(loading_finished()));
evety time you change item. So, your slots gets called so many times, as you called connect
.