Alright, I have a server that serves a motion-jpeg stream over http. What I would like to be able to do is connect to the server and visualize the stream in a browser, preferibly inside a canvas
element. Browser should be Safari Mobile.
Is it possible to take the stream with XMLHttpRequest, take the single JPEG images out and put them within a canvas
element? Keep in mind that the stream is live, thus possibly endless.
iOs mobile Safari supports MJPEG natively over http. Is there specific reason you need it in Canvas? see http://bridgecam2.halton.gov.uk/mjpg/video.mjpg?camera=1 on a ipad/iphone