I am developing a game with a large amount of code. The unfinished version of the game can be found here: http://rainisfalling.co.za/sheep-jump-test/
There are two Key Listeners. One listens for SPACEBAR for the big jump, the other listens for CTRL for the small jump. The problem I am experiencing is that when the two buttons are pressed precisely the same time, both jump actions occur, resulting in a super big jump. (A combination of the two jump heights.)
Here is a simplified version of my code:
addEventListener(KeyboardEvent.KEY_DOWN, bigJump);
function bigJump(e:KeyboardEvent){
//check to see that keycode = SPACEBAR
//code to do the actual jump
//also remove the event listeners for the jumps while in the air
}
addEventListener(KeyboardEvent.KEY_DOWN, smallJump);
function smallJump(e:KeyboardEvent){
//check to see that keycode = CTRL
//code to do the actual jump
//also remove the event listeners for the jumps while in the air
}
Combine jumps into one handler:
addEventListener(KeyboardEvent.KEY_DOWN, jump);
function jump(e:KeyboardEvent){
switch( e.keyCode ){
case 32: //<Space>
//Big jump code
break;
case 17: //<Ctrl>
//Small jump code
break;
}
}