I have a subclass of QTableWidget
with the following code:
connect(this, SIGNAL(cellChanged(int, int)), this, SLOT(pushCellChange(int, int)), Qt::QueuedConnection);
...
void MyTableView::pushCellChange(int row, int column)
{
QString text(item(row, column)->text());
QByteArray data = text.toAscii();
cout << data.length() << endl;
const char* cellData = text.toAscii().constData();
cout << "Cell ("<<row<<", "<<column<<") changed to: " << cellData << endl;
}
When I change the upper-right cell to anything this outputs:
2
Cell (0, 0) changed to: ▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌▌░▬∟C▌▌
However, while this corrupt data is spewed out on the console, the table widget itself seems to behave normally and shows the correct string. Does anyone know what is going on here?
The call toAscii()
is storing the QString
's data to a QByteArray
. In your code, you do this twice:
QByteArray data = text.toAscii();
const char* cellData = text.toAscii().constData();
_____________^ <-- temporary QByteArray
The const char*
is actually pointing to the data within a temporary variable, which goes out of scope at the semicolon, at which point the pointer becomes invalid. If instead you were to make use of the local variable data
, you'd be OK:
const char* cellData = data.constData();
___^ <-- still-in-scope QByteArray
Alternatively, you can do this all in-line with the cout and the data will still be valid when it is copied to the output stream:
cout << "Cell ("<<row<<","<<column<<") changed to: " << text.toAscii().constData() << endl;