I have a method I use to get images from a various views in my iOS application for letting users email screens. Most of the screens where I draw are working ok, but when I use this technique with a UIWebView I only get the visible portion of the Screen. Anything off screen is not included in the rendered image. Been digging around here on Stack, but so far nothing I have found works?!
Here is the method I currently use:
-(NSData *)getImageFromView:(UIView *)view
{
NSData *pngImg;
CGFloat max, scale = 1.0;
CGSize size = [view bounds].size;
// Scale down larger images else we run into mem issues with mail widget
max = (size.width > size.height) ? size.width : size.height;
if( max > 960 )
scale = 960/max;
UIGraphicsBeginImageContextWithOptions( size, YES, scale );
CGContextRef context = UIGraphicsGetCurrentContext();
[view.layer renderInContext:context];
pngImg = UIImagePNGRepresentation( UIGraphicsGetImageFromCurrentImageContext() );
UIGraphicsEndImageContext();
return pngImg;
}
Wow the answer was stupidly simple... was digging all over the place looking at various Printing/PDF related stuff... then it occurred to me, why not just set the view IN THE CONTEXT to a sizeThatFits. It worked!
WARNING: No guarantee you don't run into mem issues with this and I DO suggest you do this inside an @autoreleasepool pool and consider doing some scaling as I do in the example, but THIS WORKS and is what I settled on:
-(NSData *)getImageFromView:(UIView *)view // Mine is UIWebView but should work for any
{
NSData *pngImg;
CGFloat max, scale = 1.0;
CGSize viewSize = [view bounds].size;
// Get the size of the the FULL Content, not just the bit that is visible
CGSize size = [view sizeThatFits:CGSizeZero];
// Scale down if on iPad to something more reasonable
max = (viewSize.width > viewSize.height) ? viewSize.width : viewSize.height;
if( max > 960 )
scale = 960/max;
UIGraphicsBeginImageContextWithOptions( size, YES, scale );
// Set the view to the FULL size of the content.
[view setFrame: CGRectMake(0, 0, size.width, size.height)];
CGContextRef context = UIGraphicsGetCurrentContext();
[view.layer renderInContext:context];
pngImg = UIImagePNGRepresentation( UIGraphicsGetImageFromCurrentImageContext() );
UIGraphicsEndImageContext();
return pngImg; // Voila an image of the ENTIRE CONTENT, not just visible bit
}