I need to create some simple effects for the layers which I have created in my playN game. For instance, a layer starts as a line, resize on update, and thus slowly expands to full screen. Can I use triple play for this?
For example: we can use setAlpha
in update function to make a fading effect.
check out the Animator
class from tripleplay, does exactly that
code snippet:
class MyGame extends Game {
private Animator anim;
private float _elapsed = 0;
public void init() {
anim = Animator.create();
anim.tweenScale(aLayer).from(0).to(50).linear();
}
public void paint(float alpha) {
anim.update(_elapsed + alpha * updateRate());
}
public void update(float delta) {
_elapsed += delta;
}
}