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objective-ccocoa-touchuiimagensimage

UIImage vs NSImage: Drawing to an off screen image in iOS


In mac osx (cocoa), It is very easy to make a blank image of a specific size and draw to it off screen:

NSImage* image = [[NSImage alloc] initWithSize:NSMakeSize(64,64)];
[image lockFocus];
/* drawing code here */
[image unlockFocus];

However, in iOS (cocoa touch) there does not seem to be equivalent calls for UIImage. I want to use UIImage (or some other equivalent class) to do the same thing. That is, I want to make an explicitly size, initially empty image to which I can draw using calls like UIRectFill(...) and [UIBezierPath stroke].

How would I do this?


Solution

  • CoreGraphics is needed here, as UIImage does not have high level functions like what you explained..

    UIGraphicsBeginImageContext(CGSizeMake(64,64));
    
    CGContextRef context = UIGraphicsGetCurrentContext();
    // drawing code here (using context)
    
    UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();