I am trying to get touch inputs for my program targeting an N8 (and a C7), and I am not able to create a QList for keeping touchpoints using QTouchEvent::touchPoints(). The program crashes with the following line: Thread has crashed: A data abort exception has occurred accessing 0xee
The overloaded events function looks like:
bool GLWindow::event(QEvent *event)
{
switch ( event->type() ) {
case QEvent::TouchBegin: {
QList<QTouchEvent::TouchPoint> touchBeginPoints =
static_cast<QTouchEvent *>(event)->touchPoints();
foreach (const QTouchEvent::TouchPoint &touchBeginPoint, touchBeginPoints)
{
float touchBeginX = touchBeginPoint.pos().x();
float touchBeginY = touchBeginPoint.pos().y();
qDebug() << "touchBeginPoint := " << touchBeginX << ", " << touchBeginY;
}
break;
}
case QEvent::TouchUpdate: {
// same as touch begin: getting touch point
break;
}
case QEvent::TouchEnd: {
// same as touch begin: getting touch point
break;
}
default: {
qDebug() << "Goodbye";
return true;
}
}
return true;
}
Now,
Basically I am just trying to print the touch point. But I am clueless as to why I can’t create a QList. The code compiles fine. I tried my best (unsuccessfully), but is there any other way to get the screen coordinates of a touchpoint (one that does not require a QList)? Any comments are welcome.
[Reposting from qt-project.org.]
Your syntax is 100% correct. Just look at this example: http://www.developer.nokia.com/Community/Wiki/Painting_in_Qt
What I'm guessing happens is that QTouchEvent::touchPoints()
returns a list big enough that it overflows your stack. Try increasing the stack size for your application.