I have this code that is working fine for me:
using System;
using System.Collections.Generic;
using System.IO;
using System.Threading;
namespace Test2
{
internal static class MyProgram
{
[STAThread]
private static void Main(string[] args)
{
List<Plugin> plugins = new List<Plugin>
{
new Plugin(@"c:\temp\file1.txt"),
new Plugin(@"c:\temp\file2.txt"),
new Plugin(@"c:\temp\file3.txt"),
};
foreach (var plugin in plugins)
{
plugin.StartWatch();
plugin.WaitHandler.WaitOne();
}
}
}
public class Plugin
{
private FileSystemWatcher _watcher;
private readonly string _file;
public AutoResetEvent WaitHandler { get; private set; }
public Plugin(string file)
{
_file = file;
Console.WriteLine("Creating plugin for file {0}", _file);
WaitHandler = new AutoResetEvent(false);
}
public void StartWatch()
{
Console.WriteLine("Starting watching {0}", _file);
WaitHandler.Reset();
FileInfo fileInfo = new FileInfo(_file);
if (fileInfo.Directory != null)
{
_watcher = new FileSystemWatcher(fileInfo.Directory.FullName, fileInfo.Name);
_watcher.NotifyFilter = NotifyFilters.LastWrite;
_watcher.Changed += OnChanged;
_watcher.EnableRaisingEvents = true;
}
}
private void OnChanged(object source, FileSystemEventArgs e)
{
Console.WriteLine("Finished watching file {0}", _file);
_watcher.Dispose();
WaitHandler.Set();
}
}
}
The result that is printed from the code is the following (which is working fine and is important):
Creating plugin for file c:\temp\file1.txt
Creating plugin for file c:\temp\file2.txt
Creating plugin for file c:\temp\file3.txt
Starting watching c:\temp\file1.txt
Finished watching file c:\temp\file1.txt
Starting watching c:\temp\file2.txt
Finished watching file c:\temp\file2.txt
Starting watching c:\temp\file3.txt
Finished watching file c:\temp\file3.txt
The problem i have is that i want to make my program multi-threaded and have another thread running in the background. i cannot do it with this design because the main thread is blocked by the AutoResetEvent. The other thread that i want to add is a thread which will listen to a file named "AbortFlagFile.txt". once "AbortFlagFile.txt" is modified than i want my program to be aborted. I was thinking maybe to create a PluginEndEvent which will be fired after OnChange() is finished.
It is very important for me that the program will produce the logs in the same order as i wrote above Thanks!
Declare an array of waithandles and a counter
private static WaitHandle[] waithandles;
private static int waitcount;
In constructor, initialize it
waithandles = new WaitHandle[3] { new AutoResetEvent(false), new AutoResetEvent(false) };
you will also need a function to increment the thread counter
private static void incThreadCounter()
{
lock (sobj)
{
waitcount++;
}
}
in the code where you initialize your thread, call the incThreadCounter()
I actually do mine as a callback after the thread has been spooled up. Prevents false counts
in the area where you have your autoreset set a while loop, and decrement the thread count as they signal
while (waitcount > 0)
{
WaitHandle.WaitAny(waithandles, 5000);
waitcount--;
}
When the count is 0, you proceed to the next part, which may be spooling up additional threads
If you want to make sure thread 2 runs after thread 1, you will want to use a variation of the logic above. In fact, if thread 2 always needs to run after thread 1 and thread 3 always needs to run after thread 2, then you don't really need multi-threading. Threading is only valuable if there are processes that can run simultaneously.
Hope this helps