I'm trying to draw 10 rectangles, but when I use g.DrawRectangle()
it is drawing a cross as shown below:
I'm creating Vertex objects that contain a getRectangle() function which returns a Rectangle
object for that vertex.
I was hoping to create these objects and show them as Rectangles on the pictureBox
.
Here's my code
private System.Drawing.Graphics g;
private System.Drawing.Pen pen1 = new System.Drawing.Pen(Color.Blue, 2F);
public Form1()
{
InitializeComponent();
pictureBox.Dock = DockStyle.Fill;
pictureBox.BackColor = Color.White;
}
private void paintPictureBox(object sender, PaintEventArgs e)
{
// Draw the vertex on the screen
g = e.Graphics;
// Create new graph object
Graph newGraph = new Graph();
for (int i = 0; i <= 10; i++)
{
// Tried this code too, but it still shows the cross
//g.DrawRectangle(pen1, Rectangle(10,10,10,10);
g.DrawRectangle(pen1, newGraph.verteces[0,i].getRectangle());
}
}
Code for Vertex class
class Vertex
{
public int locationX;
public int locationY;
public int height = 10;
public int width = 10;
// Empty overload constructor
public Vertex()
{
}
// Constructor for Vertex
public Vertex(int locX, int locY)
{
// Set the variables
this.locationX = locX;
this.locationY = locY;
}
public Rectangle getRectangle()
{
// Create a rectangle out of the vertex information
return new Rectangle(locationX, locationY, width, height);
}
}
Code for Graph class
class Graph
{
//verteces;
public Vertex[,] verteces = new Vertex[10, 10];
public Graph()
{
// Generate the graph, create the vertexs
for (int i = 0; i <= 10; i++)
{
// Create 10 Vertexes with different coordinates
verteces[0, i] = new Vertex(0, i);
}
}
}
Looks like an exception in your draw loop
last call to:
newGraph.verteces[0,i]
fails with OutOfRangeException
you shoul iterate not to i <= 10
, but to i < 10