I'm writing a small (C#) client application that sends data using a TCP/IP connection to a remote server. I'm using the standard .Net TcpClient object and want to leave the connection open from the client end as I am regularly submitting data packets to the server. However, it is possible that the server may close the connection, in which case I need to know to re-connect before sending my next packet.
Using Wireshark, I can see (only) the following dialogue when the server terminates the connection:
server >>> FIN, ACK
ACK <<< client
What I do not see is my client responding with a FIN of its own, to complete the connection shutdown. The result is that my client program only finds out that the connection is down after sending the next data packet.
Is there any way I can set up TcpClient or its underlying Socket so as to complete the disconnect, and provide some feedback so that my client code knows to re-connect before sending the next packet?
Added in response to comment below: My sending code is very simple - the object that maintains the TcpClient and NetworkStream member variables, has a member function containing (essentially) the following:
bool sent = false;
byte[] buffer = Encoding.UTF8.GetBytes(dataString);
while (!sent)
{
try
{
m_outStream.Write(buffer, 0, buffer.Length);
sent = true;
}
catch (Exception ex)
{
if (m_outStream != null) { m_outStream.Dispose(); }
m_client = new TcpClient(AddressFamily.InterNetwork);
m_client.Connect(ipAddress, ipPort);
m_outStream = m_client.GetStream();
}
}
With m_client and m_outStream initialized, this simply performs a single pass every time. Then using Wireshark I can see the server send a packet with flags FIN, ACK
to which the client responds with ACK
.
The next time I call my function, the data is sent out with PSH, ACK
, and the server responds with RST, ACK
but does not read the incoming data. No exception is raised by the client.
Then I call my function a second time, and an exception is raised causing the connection to be re-started.
In general you should be able to use the Connected
property on the TcpCient
instance:
See here:
http://msdn.microsoft.com/en-us/library/system.net.sockets.tcpclient.connected.aspx
However:
Because the Connected property only reflects the state of the connection as of the most recent operation, you should attempt to send or receive a message to determine the current state. After the message send fails, this property no longer returns true. Note that this behavior is by design. You cannot reliably test the state of the connection because, in the time between the test and a send/receive, the connection could have been lost. Your code should assume the socket is connected, and gracefully handle failed transmissions.
Try the following to make sure the Connected
flag holds the most recent state:
var tcpClient = new TcpClient ();
tcpClient.Connect();
var stream = tcpClient.GetStream();
// buffer size need to be > 0
int[] buffer = new int[1];
stream.Read(buffer, 0, 0);
if(!tcpClient.Connected)
// do something
Based on decompilation it should be possible to read 0
bytes from a stream, at least there is no check in the .NET Framework TcpClient
that prevents this. However it might not be aloud in the external code that is called from the framework to actually read from the network stream.
Be sure to Dispose
of both the TcpClient
and the Stream
after your done, disposing the TcpClient
does not dispose of the Stream
so you need todo this manually, afterwards all resources are freed up (after GC).