I want to pause/unpause animation for particular sprite when proper message appears. I would do this by CCNode::stopAllActions()
but it cancels all the animations which are then meant to set up again. I just want to do it in a quick pause/unpasue way. Anyone have a clue for efficitne way on this subject?
[yourSprite pauseSchedulerAndActions]
and to resume
[yourSprite resumeSchedulerAndActions]