I need to increment an integer, but I want to ease the speed at which it's incremented. So say for example I have an int that is equal to 0, I would like this int to get to 100 eventually but increment progressively slower. Does anyone have experience with this?
hcb's answer works for 100, but a different value would require a different ease value.
A more generalised answer would be to use a sine, which means the ease would be the same no matter what final value you wanted, or however many steps you take.
private void EaseIn(int easeTo)
{
for (int n = 0; n < easeTo; n++)
{
double degrees = (n * 90) / easeTo;
double easedN = easeTo * Math.Sin(degrees * (Math.PI / 180));
Console.WriteLine("Eased n = " + easedN.ToString());
}
}