I want to be able to set a property with an EventTrigger, there's a number of problems with this.
1) EventTriggers only support Actions, so I must use a storyBoard to set my properties.
2) Once I use a storyboard, I have two options:
In the below example, I want to set the IsChecked property to False when the button is clicked and I want the user to be able to change the IsChecked and/or I want to be able to change the property in code.
Example:
<EventTrigger
SourceName="myButton"
RoutedEvent="Button.Click">
<EventTrigger.Actions>
<BeginStoryboard>
<Storyboard>
<BooleanAnimationUsingKeyFrames
Storyboard.TargetName="myCheckBox"
Storyboard.TargetProperty="IsChecked"
FillBehavior="Stop">
<DiscreteBooleanKeyFrame
KeyTime="00:00:00"
Value="False" />
</BooleanAnimationUsingKeyFrames>
</Storyboard>
</BeginStoryboard>
</EventTrigger.Actions>
</EventTrigger>
I realize that I can use the "Completed" event after the storyboard completes to set the value to False. However, in this instance I want to contain the logic within the XAML, as this logic will be used on a custom control and is only specific to the UI.
As much as I love XAML, for this kinds of tasks I switch to code behind. Attached behaviors are a good pattern for this. Keep in mind, Expression Blend 3 provides a standard way to program and use behaviors. There are a few existing ones on the Expression Community Site.