I've recently decided to subclass my sprite, but I am a bit clueless on how to add them to a scene. At the moment, I have created my CCSprite subclass, using New File>Cocos2d>CCNode>Subclass of... CCSprite. Then, I have made my sprite in the Sprite.h file:
@interface Mos : CCSprite {
CCSprite *mos;
}
Once this is done, in the Sprite.m I code this:
@implementation Mos
-(id) init
{
if( (self=[super init])) {
mos = [CCSprite spriteWithFile:@"sprite_mos.png"];
}
return self;
}
What I want to know is how to then add this sprite into my game's scene.
Here is how to correctly subclass CCSprite
as the documentation says:
@interface Mos : CCSprite {
// remove the line CCSprite *mos;
}
@implementation Mos
// You probably don't need to override this method if you will not add other code inside of it
-(id) initWithTexture:(CCTexture2D*)texture rect:(CGRect)rect
{
if( (self=[super initWithTexture:texture rect:rect]))
{
}
return self;
}
+ (id)sprite
{
return [Mos spriteWithFile:@"sprite_mos.png"];
}
@end
Then in your code, you can use Mos normally:
Mos *mos = [Mos sprite];
[scene addChild:mos];