I am trying to write a C# application using Windows Forms and System.Speech to convert a WAV file to text. I've seen plenty of samples online of how to do this, but none that are very robust. I was hoping to write an application that could parse smaller pieces of a large WAV file using BackgroundWorker threads, but I keep getting the following exception in my threads' DoWork function when it calls engine.Recognize():
"No audio input is supplied to this recognizer. Use the method SetInputToDefaultAudioDevice if a microphone is connected to the system, otherwise use SetInputToWaveFile, SetInputToWaveStream or SetInputToAudioStream to perform speech recognition from pre-recorded audio"
Here is the code in my DoWork() function:
SpeechRecognitionEngine engine = new SpeechRecognitionEngine(new System.Globalization.CultureInfo("en-US"));
engine.SetInputToWaveFile(fname);
engine.LoadGrammar(new DictationGrammar());
engine.BabbleTimeout = TimeSpan.FromSeconds(10.0);
engine.EndSilenceTimeout = TimeSpan.FromSeconds(10.0);
engine.EndSilenceTimeoutAmbiguous = TimeSpan.FromSeconds(10.0);
engine.InitialSilenceTimeout = TimeSpan.FromSeconds(10.0);
BackgroundWorker w = (BackgroundWorker)sender;
while (true)
{
RecognitionResult data = engine.Recognize();
if (data == null)
break;
if (w == null) //our thread died from beneath us
break;
if (!w.IsBusy) //our thread died from beneath us
break;
if (w.CancellationPending) //notice to cancel
break;
w.ReportProgress(0, data.Text);
}
I am launching multiple BackgroundWorker threads that run this code. If i use a single thread, I don't see this problem.
You can try this approach. I tested it for Console and Windows Forms application types.
class Program {
public static void Main() {
var r1 = new Recognizer(@"c:\proj\test.wav");
r1.Completed += (sender, e) => Console.WriteLine(r1.Result.Text);
var r2 = new Recognizer(@"c:\proj\test.wav");
r2.Completed += (sender, e) => Console.WriteLine(r2.Result.Text);
Console.ReadLine();
}
}
class Recognizer {
private readonly string _fileName;
private readonly AsyncOperation _operation;
private volatile RecognitionResult _result;
public Recognizer(string fileName) {
_fileName = fileName;
_operation = AsyncOperationManager.CreateOperation(null);
_result = null;
var worker = new Action(Run);
worker.BeginInvoke(delegate(IAsyncResult result) {
worker.EndInvoke(result);
}, null);
}
private void Run() {
try {
SpeechRecognitionEngine engine = new SpeechRecognitionEngine(new System.Globalization.CultureInfo("en-US"));
engine.SetInputToWaveFile(_fileName);
engine.LoadGrammar(new DictationGrammar());
engine.BabbleTimeout = TimeSpan.FromSeconds(10.0);
engine.EndSilenceTimeout = TimeSpan.FromSeconds(10.0);
engine.EndSilenceTimeoutAmbiguous = TimeSpan.FromSeconds(10.0);
engine.InitialSilenceTimeout = TimeSpan.FromSeconds(10.0);
_result = engine.Recognize();
}
finally {
_operation.PostOperationCompleted(delegate {
RaiseCompleted();
}, null);
}
}
public RecognitionResult Result {
get { return _result; }
}
public event EventHandler Completed;
protected virtual void OnCompleted(EventArgs e) {
if (Completed != null)
Completed(this, e);
}
private void RaiseCompleted() {
OnCompleted(EventArgs.Empty);
}
}