I really need to know how to make collision detection. I can only do axis-aligned-bounding-boxes. I have heard of other methods. I heard of something called a minimal oobb. but I can't figure them out. I'm still in school and I'm pretty good at math. But I don't know the first thing about physics. I know I could use Bullet physics but I really would like to know how to do it myself. I don't really know about anything other than aabbs and oobbs. and as I said before, aabbs are all I can do. So please show me what methods there are and where I can learn how to do them. Thanks in advance :D
I think this book is best for you...
http://www.amazon.com/Real-Time-Collision-Detection-Interactive-Technology/dp/1558607323