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c#winapi64-bitpinvoke32-bit

SetWindowLong/GetWindowLong and 32-bit/64-bit CPUs


I'm using the following code:

const int GWL_STYLE = (-16);

const UInt32 WS_POPUP = 0x80000000;
const UInt32 WS_CHILD = 0x40000000;

[DllImport("user32.dll", SetLastError = true)]
static extern UInt32 GetWindowLong(IntPtr hWnd, int nIndex);

[DllImport("user32.dll")]
static extern int SetWindowLong(IntPtr hWnd, int nIndex, UInt32 dwNewLong);

and somewhere...

SetWindowLong(this.Handle, GWL_STYLE,
             ((GetWindowLong(this.Handle, GWL_STYLE) & ~(WS_POPUP)) | WS_CHILD));

Will this run properly on both 32-bit and 64-bit machines?

If not, if I compile my application to be ran as a x86 process, will it still work fine on a 64-bit machine?

And how can I rewrite the following code to be OK in both 32-bit and 64-bit machines?


Solution

  • I guess you are wondering if you chose the type UInt32 correctly. The answer is yes. The docs explicitly say it is always 32 bit value: http://msdn.microsoft.com/en-us/library/windows/desktop/ms633591(v=vs.85).aspx

    Your code is correct.