I have an array of images loaded into a UIImageView that I am animating through one cycle. After the images have been displayed, I would like a @selector
to be called in order to dismiss the current view controller. The images are animated fine with this code:
NSArray * imageArray = [[NSArray alloc] initWithObjects:
[UIImage imageNamed:@"HowTo1.png"],
[UIImage imageNamed:@"HowTo2.png"],
nil];
UIImageView * instructions = [[UIImageView alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
instructions.animationImages = imageArray;
[imageArray release];
instructions.animationDuration = 16.0;
instructions.animationRepeatCount = 1;
instructions.contentMode = UIViewContentModeBottomLeft;
[instructions startAnimating];
[self.view addSubview:instructions];
[instructions release];
After the 16 seconds, I would like a method to be called. I looked into the UIView
class method setAnimationDidStopSelector:
but I cannot get it to work with my current animation implementation. Any suggestions?
Thanks.
Use performSelector:withObject:afterDelay:
:
[self performSelector:@selector(animationDidFinish:) withObject:nil
afterDelay:instructions.animationDuration];
or use dispatch_after
:
dispatch_time_t popTime = dispatch_time(DISPATCH_TIME_NOW, instructions.animationDuration * NSEC_PER_SEC);
dispatch_after(popTime, dispatch_get_main_queue(), ^(void){
[self animationDidFinish];
});