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c#macosmono

C# compiled in mono - Detect OS


I am trying to get a C# app running under OSX which is not exactly pain free. To work around some of the issues in the short term, I am thinking of setting up some specific rules when it is running in OSX.

But... What can I use to determine whether the app is running under Windows or OSX?


Solution

  • From the Mono wiki (in my experience, OSX is identified as Unix):

    int p = (int) Environment.OSVersion.Platform;
    if ((p == 4) || (p == 128)) {
            Console.WriteLine ("Running on Unix");
    } else {
            Console.WriteLine ("NOT running on Unix");
    }
    

    Or

    string msg1 = "This is a Windows operating system.";
    string msg2 = "This is a Unix operating system.";
    string msg3 = "ERROR: This platform identifier is invalid.";
    
    OperatingSystem os = Environment.OSVersion;
    PlatformID     pid = os.Platform;
    switch (pid) 
    {
        case PlatformID.Win32NT:
        case PlatformID.Win32S:
        case PlatformID.Win32Windows:
        case PlatformID.WinCE:
            Console.WriteLine(msg1);
            break;
        case PlatformID.Unix:
            Console.WriteLine(msg2);
            break;
        default:
            Console.WriteLine(msg3);
            break;
    }