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openglfilteringtexturesopengl-3multisampling

Anisoptropic filtering and multisampling


I'm reading OpenGL Superbible 5th ed. I've come across several terms which although explained in the book are not so clear to me yet.

First is multisampling. I understand that it is used to smooth out polygons and help rendering a better image. What I don't understand is how it differs from anti aliasing.

Second is anisotropic filtering. I know the effect of this type of texture filtering, but I want to know how and when exactly it is used. Possibly a general explanation of the algorithm? I googled it and wikipedia doesn't explain much.


Solution

  • Multisampling does not differ from anti-aliasing; it is a type of anti-aliasing. It is well explained by Shawn Hargreaves here

    As for anisotropic filtering I could not explain it better than this article. If you can, read it all since it covers Anti-aliasing too !