I'm using the following script for assigning and managing tooltips. It works, but with a small disadvantage. The button widgets I assign tooltips to no longer have a click down animation unless the tooltip script executes after 500ms. Any ideas? If possible, i want to keep the native button behavior at any time AND have a 500ms wait before showing a tooltip.
class ToolTip(object):
def __init__(self, widget):
self.widget = widget
self.tipwindow = None
self.id = None
self.x = self.y = 0
def showtip(self, text):
self.text = text
if self.tipwindow or not self.text: return
x,y,cx,cy = self.widget.bbox("insert")
x = x + self.widget.winfo_rootx() +15
y = y + cy + self.widget.winfo_rooty() +65
self.tipwindow = tw = Toplevel(self.widget)
tw.wm_overrideredirect(1)
tw.wm_geometry("+%d+%d"%(x,y))
label = Label(tw, text=self.text, justify=LEFT,background="#ffffe0", relief=SOLID, borderwidth=1,font=("tahoma", "8", "normal"))
label.pack(ipadx=1)
def hidetip(self):
tw = self.tipwindow
self.tipwindow = None
if tw: tw.destroy()
def createToolTip(self,widget,text):
toolTip = self.ToolTip(widget)
def enter(event): root.after(500,show(event))
def show(event): toolTip.showtip(text)
def leave(event): toolTip.hidetip()
widget.bind('<Enter>', enter)
widget.bind('<Leave>', leave)
You have a bug in your code. You have this:
def enter(event): root.after(500,show(event))
However, the argument to after
should be a reference to a function, not an actual function call. Change it to this:
def enter(event): root.after(500,show,event)
What is happening is this: when you do root.after(500, show(event))
, the first thing that happens is that show(event)
runs before calling after. The result of that (None
) is used in the after, effectively making it root.after(500, None)
. This causes your whole GUI sleep for half a second. While it is sleeping it is unable to respond to any events which is why you don't see the animation.