I'm trying to implement A* path finding algorithm (now it's Dijkstra's algorithm i.e without heuristic) using this article Link. But I can't figure out what's wrong in my code (it finds incorrect path).
instead of the empty begin ... end; it should be this step:
If it is on the open list already, check to see if this path to that square is better, using G cost as the measure. A lower G cost means that this is a better path. If so, change the parent of the square to the current square, and recalculate the G and F scores of the square.
but I think it is not important because there is no diagonal movement.
uses
crt;
const
MAXX = 20;
MAXY = 25;
type
TArr = array [0..MAXY, 0..MAXX] of integer;
TCell = record
x: integer;
y: integer;
end;
TListCell = record
x: integer;
y: integer;
G: integer;
parent: TCell;
end;
TListArr = array [1..10000] of TListCell;
TList = record
arr: TListArr;
len: integer;
end;
var
i, j, minind, ind, c: integer;
start, finish: TCell;
current: TListCell;
field: TArr;
opened, closed: TList;
procedure ShowField;
var
i, j: integer;
begin
textcolor(15);
for i := 0 to MAXX do
begin
for j := 0 to MAXY do
begin
case field[j, i] of
99: textcolor(8); // not walkable
71: textcolor(14); // walkable
11: textcolor(10); // start
21: textcolor(12); // finish
15: textcolor(2); // path
14: textcolor(5);
16: textcolor(6);
end;
write(field[j, i], ' ');
end;
writeln;
end;
textcolor(15);
end;
procedure AddClosed(a: TListCell);
begin
closed.arr[closed.len + 1] := a;
inc(closed.len);
end;
procedure AddOpened(x, y, G: integer);
begin
opened.arr[opened.len + 1].x := x;
opened.arr[opened.len + 1].y := y;
opened.arr[opened.len + 1].G := G;
inc(opened.len);
end;
procedure DelOpened(n: integer);
var
i: integer;
begin
AddClosed(opened.arr[n]);
for i := n to opened.len - 1 do
opened.arr[i] := opened.arr[i + 1];
dec(opened.len);
end;
procedure SetParent(var a: TListCell; parx, pary: integer);
begin
a.parent.x := parx;
a.parent.y := pary;
end;
function GetMin(var a: TList): integer;
var
i, min, mini: integer;
begin
min := MaxInt;
mini := 0;
for i := 1 to a.len do
if a.arr[i].G < min then
begin
min := a.arr[i].G;
mini := i;
end;
GetMin := mini;
end;
function FindCell(a: TList; x, y: integer): integer;
var
i: integer;
begin
FindCell := 0;
for i := 1 to a.len do
if (a.arr[i].x = x) and (a.arr[i].y = y) then
begin
FindCell := i;
break;
end;
end;
procedure ProcessNeighbourCell(x, y: integer);
begin
if (field[current.x + x, current.y + y] <> 99) then // if walkable
if (FindCell(closed, current.x + x, current.y + y) <= 0) then // and not visited before
if (FindCell(opened, current.x + x, current.y + y) <= 0) then // and not added to list already
begin
AddOpened(current.x + x, current.y + y, current.G + 10);
SetParent(opened.arr[opened.len], current.x, current.y);
// field[opened.arr[opened.len].x, opened.arr[opened.len].y]:=16;
end
else
begin
end;
end;
begin
randomize;
for i := 0 to MAXX do
for j := 0 to MAXY do
field[j, i] := 99;
for i := 1 to MAXX - 1 do
for j := 1 to MAXY - 1 do
if random(5) mod 5 = 0 then
field[j, i] := 99
else field[j, i] := 71;
// start and finish positions coordinates
start.x := 5;
start.y := 3;
finish.x := 19;
finish.y := 16;
field[start.x, start.y] := 11;
field[finish.x, finish.y] := 21;
ShowField;
writeln;
opened.len := 0;
closed.len := 0;
AddOpened(start.x, start.y, 0);
SetParent(opened.arr[opened.len], -1, -1);
current.x := start.x;
current.y := start.y;
repeat
minind := GetMin(opened);
current.x := opened.arr[minind].x;
current.y := opened.arr[minind].y;
current.G := opened.arr[minind].G;
DelOpened(minind);
ProcessNeighbourCell(1, 0); // look at the cell to the right
ProcessNeighbourCell(-1, 0); // look at the cell to the left
ProcessNeighbourCell(0, 1); // look at the cell above
ProcessNeighbourCell(0, -1); // look at the cell below
if (FindCell(opened, finish.x, finish.y) > 0) then
break;
until opened.len = 0;
// count and mark path
c := 0;
while ((current.x <> start.x) or (current.y <> start.y)) do
begin
field[current.x, current.y] := 15;
ind := FindCell(closed, current.x, current.y);
current.x := closed.arr[ind].parent.x;
current.y := closed.arr[ind].parent.y;
inc(c);
end;
ShowField;
writeln(c);
readln;
end.
Edit Feb 1 '12: updated code, also fixed path marking (there should be or instead and), looks like it works now :)
You should rewrite the program to use a loop instead of cut-and-paste to visit each neighbor. If you do that you will avoid bugs like the following:
if (field[current.x, current.y - 1] <> 99) then
if (FindCell(closed, current.x, current.y - 1) <= 0) then
if (FindCell(opened, current.x + 1, current.y) <= 0) then
(See the inconsistent current.x + 1, current.y
in the last line.)
With respect to the loop, I was thinking of something like this (pseudo-Python):
neighbor_offsets = [(0, 1), (0, -1), (1, 0), (-1, 0)]
for offset in neighbor_offsets:
neighbor = current + offset
if is_walkable(neighbor) and not is_visited(neighbor):
# Open 'neighbor' with 'current' as parent:
open(neighbor, current)
# Perhaps check if the goal is reached:
if neighbor == finish:
goal_reached = True
break
If you don't write a loop but just refactor to
ProcessCell(x+1, y);
ProcessCell(x-1, y);
ProcessCell(x, y-1);
ProcessCell(x, y-1);
then that's a great improvement too.