Ex:
class base
{
public:
base()
{
// allocate memory for basearray
}
virtual ~base()
{
// delete basearray
}
protected:
float* basearray;
};
class derived1 : public base
{
public:
derived1()
{
// allocate memory for derivedarray
}
~derived1()
{
// delete derived array
}
protect:
float* derivedarray;
};
void main()
{
derived1 d;
...
base* pb = &d;
...
// Delete base array?
}
I have a virtual destructor and an array in my base class. If the base class destructor is overridden by the derived class destructor, then the basearray won't get deleted. What's a nice solution?
The base-class destructor is automatically called, right after the derived-class destructor has run.