So I'm working on an assignment for my game design class to build a pacman clone, it'll be throughout the semester.
Currently I've got a text file that is the pacman maze
see below :
WWWWWWWWWWWWWWWWWWWWWWWWWWWW
W............WW............W
W.WWWW.WWWWW.WW.WWWWW.WWWW.W
W*WWWW.WWWWW.WW.WWWWW.WWWW*W
W.WWWW.WWWWW.WW.WWWWW.WWWW.W
W..........................W
W.WWWW.WW.WWWWWWWW.WW.WWWW.W
W.WWWW.WW.WWWWWWWW.WW.WWWW.W
W......WW....WW....WW......W
WWWWWW.WWWWW.WW.WWWWW.WWWWWW
WWWWWW.WWWWW.WW.WWWWW.WWWWWW
WWWWWW.WW..........WW.WWWWWW
WWWWWW.WW.WWWWWWWW.WW.WWWWWW
WWWWWW.WW.WWWWWWWW.WW.WWWWWW
..........WWWWWWWW..........
WWWWWW.WW.WWWWWWWW.WW.WWWWWW
WWWWWW.WW.WWWWWWWW.WW.WWWWWW
WWWWWW.WW..........WW.WWWWWW
WWWWWW.WW.WWWWWWWW.WW.WWWWWW
WWWWWW.WW.WWWWWWWW.WW.WWWWWW
W............WW............W
W.WWWW.WWWWW.WW.WWWWW.WWWW.W
W*WWWW.WWWWW.WW.WWWWW.WWWW*W
W...WW................WW...W
WWW.WW.WW.WWWWWWWW.WW.WW.WWW
WWW.WW.WW.WWWWWWWW.WW.WW.WWW
W......WW....WW....WW......W
W.WWWWWWWWWW.WW.WWWWWWWWWW.W
W.WWWWWWWWWW.WW.WWWWWWWWWW.W
W..........................W
WWWWWWWWWWWWWWWWWWWWWWWWWWWW
the idea is that this is read in, line by line by a reader from the java io package and then used to populate a 2d array, I think then I can use a loop to specify where to print images using the paint class with the data in the array.
My problem currently is the paint method, it doesnt seem to be working at all but I cant find what's wrong with it at the moment. Can anyone point me in the right direction?
(My codes formatting has been messed up a tad by indentation required here, I'm also new to the java IO package, first time I've seen exception handling!)
Thanks in advance for any help!
//imports
import java.awt.*;
import java.io.*;
import javax.swing.*;
public class Maze extends JFrame
{
//V.Decleration
private static final Dimension WindowSize = new Dimension (600,600);
static char[][] Amaze = new char[28][31];
//default constructor
public Maze()
{
this.setTitle("Pacman");
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
Dimension screensize = java.awt.Toolkit.getDefaultToolkit().getScreenSize();
int x = screensize.width/2 - WindowSize.width/2;
int y = screensize.height/2 - WindowSize.height/2;
setBounds(x, y, WindowSize.width, WindowSize.height);
setVisible(true);
}
public void paint (Graphics g)
{
String line = null;
try
{
BufferedReader reader = new BufferedReader(new FileReader("G:\\Game Design\\Pacman\\src\\Maze.txt"));
for (int i=0; i<=31; i++)
{
do
{
try
{
line=reader.readLine();
for (int y=0; y<=28; y++)
{
Amaze[y][i]=line.charAt(y);
}
}catch (IOException e) { }
}
while (line!= null);
try
{
reader.close();
} catch (IOException e) { }
}
} catch (FileNotFoundException e) {}
}
//main
public static void main (String [] args)
{
Maze maze = new Maze();
for (int i=0;i<=28;i++)
System.out.print(Amaze[i][31]);
}
}
Three suggestions:
System.out.println()
statements in your code when you're trying to debug. That's a good way to check whether each part did what you intended. For example, printing the line
variable after reading it in would at least let you know whether you were reading the file correctly.That said, this code will load and print your maze:
import java.io.*;
public class Read2DArray {
private final int WIDTH = 28;
private final int HEIGHT = 31;
private char[][] maze = new char[WIDTH][HEIGHT];
public static void main(String[] args) {
Read2DArray array = new Read2DArray();
array.loadFile("maze.txt");
array.printArray();
}
public void loadFile(String fname) {
try {
BufferedReader reader = new BufferedReader(new FileReader(fname));
String line;
int col = 0, row = 0;
while((line = reader.readLine()) != null && row < HEIGHT) {
for(col = 0; col < line.length() && col < WIDTH; col++) {
maze[col][row] = line.charAt(col);
}
row++;
}
reader.close();
} catch(IOException e) {
e.printStackTrace();
}
}
public void printArray() {
for(int row = 0; row < HEIGHT; row++) {
for(int col = 0; col < WIDTH; col++) {
System.out.print(maze[col][row]);
}
System.out.println();
}
}
}