I'm trying to use GetAsyncKeyState(i) on windows7 x64 with C# to get pressed keys. It works perfect on x86. Here are my codes:
[DllImport("user32.dll")]
public static extern int GetAsyncKeyState(long vKey);
[DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
public static extern short GetKeyState(int keyCode);
search = false;
int key_my;
for (i = 0; i < 255; i++)
{
key_my = GetAsyncKeyState(i); // this should return -3.... but it does 46...........
if ( key_my == (System.Int16.MinValue + 1))
{ search = true; break; }
}
if ( search == true)
{
...//using if to keys here.
}
any IDEA?
The GetAsyncKeyState
function should have a return type of short
not int
and it's parameter should be typed to int
not long
[DllImport("user32.dll")]
public static extern short GetAsyncKeyState(int vKey);