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iphoneiosxcodenstimer

Adding pause functionality for NSTimer


First, here is some working code for a stopwatch in Xcode. I got two buttons, Startand Stop. Their titles change when the buttons are pressed. Now I want to add a pause functionality. I know that there are many threads about this, but (I don't know why) I was not able to get it working.

So what is the best approach to implement this function in my code?

I already tried to use a pause date and subtract it from my NSTimeIntervalbut got negative values ...

Thanks so far!

So I did this:

//use timer to update the ui only, store start date (NSDate) and time interval elapsed (NSTimeInterval) 

//this is called when the timer is not running, nor paused - a sort of 'first run' function
-(void)onTimerStart
{
//zero the time elapsed
time_passed = 0;

//save the starting date
start_date = [NSDate date];

//start a timer that will update the ui in the onTimer function
timer = [NSTimer timerWithTimeInterval:1.0/10.0 target:self selector:@selector(onTimer) userInfo:nil repeats:YES];
}

//called when the timer is running to pause it
-(void)onPause
{
//calculate the time that passed ( += not = )
time_passed += [[NSDate date] timeIntervalSinceDate: start_date];

//stop the timer
[timer invalidate];

//you can get rid of the start date now (using ARC ........)
}

//restarting the timer that was paused
-(void)onUnpause
{
//get new start date
start_date = [NSDate date];

//start the timer to update ui again
timer = [NSTimer timerWithTimeInterval:1.0/10.0 target:self selector:@selector(onTimer) userInfo:nil repeats:YES];
}

//use this function if you are stopping - not pausing! - the timer.
-(void)onReset
{
//stop timer
[timer invalidate];

//calculate the final time that passed
//THE NEXT LINE IS PROBABLY WRONG AND HAS TO BE time_passed = 0; THEN IT WORKS
time_passed += [[NSDate date] timeIntervalSinceDate: start_date];

//get rid of the start date now
}

//use this function to update UI - this is what gets called by the timer
-(void)onTimer
{
//when timer ticks use ([[NSDate date] timeIntervalSinceDate: start_date] + time_passed)
//to get the amount of time passed for display
}


#pragma mark - View lifecycle

- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
[self onTimerStart];
}

WORKING CODE:

#pragma mark - Timer

- (void)timer
{
NSDate *currentDate = [NSDate date];
NSTimeInterval timeInterval = [currentDate timeIntervalSinceDate:startDate];
NSDate *timerDate = [NSDate dateWithTimeIntervalSince1970:timeInterval];
NSDateFormatter *dateFormatter = [[NSDateFormatter alloc] init];
[dateFormatter setDateFormat:@"mm:ss.S"];
[dateFormatter setTimeZone:[NSTimeZone timeZoneForSecondsFromGMT:0.0]];
NSString *timeString=[dateFormatter stringFromDate:timerDate];
timerLabel.text = timeString;
}

#pragma mark - Stopwatch

- (IBAction)onStartPressed:(UIButton *)sender
{
if ([sender.titleLabel.text isEqualToString:@"Start"] && (![timer isValid]) && ([timerLabel.text isEqualToString:@"00:00.0"]))
{
    startDate = [NSDate date];
    timer = [NSTimer scheduledTimerWithTimeInterval:1.0/10.0
                                             target:self
                                           selector:@selector(timer)
                                           userInfo:nil
                                            repeats:YES];
}
}

- (IBAction)onStopPressed:(UIButton *)sender
{
if ((![timer isValid]) && ([sender.titleLabel.text isEqualToString:@"Reset"]))
{
    [timer invalidate];
    timer = nil;
    timerLabel.text = @"00:00.0";
    [sender setTitle:@"Stop" forState:UIControlStateNormal];
}

if (([timer isValid]) && ([sender.titleLabel.text isEqualToString:@"Stop"]))
{
    [timer invalidate];
    timer = nil;
    [sender setTitle:@"Reset" forState:UIControlStateNormal];
}
}

Solution

  • There is no pause/resume functionality built into NSTimer, so you have to implement something along the lines of:

    //THIS IS PSEUDOCODE
    
    //use timer to update the ui only, store start date (NSDate) and time interval elapsed (NSTimeInterval) 
    
    //this is called when the timer is not running, nor paused - a sort of 'first run' function
    - onTimerStart:
    {
     //zero the time elapsed
     time_passed = 0;
    
     //save the starting date
     start_date = [NSDate date];
    
     //start a timer that will update the ui in the onTimer function
     [timer start]
    }
    
    //called when the timer is running to pause it
    - onPause
    {
     //calculate the time that passed ( += not = )
     time_passed += [[NSDate date] timeIntervalSinceDate: start_date];
    
     //stop the timer
     [timer invalidate];
    
     //you can get rid of the start date now
    }
    
    //restarting the timer that was paused
    - onUnpause
    {
     //get new start date
     start_date = [NSDate];
    
     //start the timer to update ui again
     [timer start];
    }
    
    //use this function if you are stopping - not pausing! - the timer.
    - onReset
    {
     //stop timer
     [timer invalidate];
    
     //calculate the final time that passed
     time_passed += [[NSDate date] timeIntervalSinceDate: start_date];
    
     //get rid of the start date now
    }
    
    //use this function to update UI - this is what gets called by the timer
    - onTimer
    {
     //when timer ticks use ([[NSDate date] timeIntervalSinceDate: start_date] + time_passed)
     //to get the amount of time passed for display
    }