Is there any way to blit a texture in opengl es 2.0 with a pitch that differs from its width. Normally I would fix this by using a PBO or adjusting the GL_PACK_ROW_LENGTH via glPixelStore. However it seems neither GL_PIXEL_UNPACK_BUFFER for binding a buffer to or GL_PACK_ROW_LENGTH exist on the Android platform.
glTex(Sub)Image2D does not support this.
Any tips?
Since I answered it in a comment here is a more direct answer:
// width and height is 256 and max is 512
// texture coordinates
float uMax = (width / max);
float vMax = (height / max);
_texCoords[0] = 0.0; _texCoords[1] = vMax;
_texCoords[2] = uMax; _texCoords[3] = vMax;
_texCoords[4] = 0.0; _texCoords[5] = 0.0;
_texCoords[6] = uMax; _texCoords[7] = 0.0;
Now use these texcoords to render and you can stick a 256x256 texture in a 512x512 buffer. The width and height you want to use can be any size equal to or below your max size.